ASCENT
UX Research, UX/UI Design
August 2024 - December 2024
For my master’s thesis at NYU, I conducted research and developed low-fidelity prototypes for Ascent, a financial literacy app designed to address the racial wealth gap in the United States through gamified learning. (think Duolingo for personal finance)
The project explored how interactive simulations could serve as a low-stress entry way to financial education, allowing users to practice real-life financial decisions in a safe, consequence-free environment. Through research and iterative prototyping, I explored how design can make complicated economic concepts more accessible and engaging for historically underserved communities.
Beyond the research itself, this project challenged me to take a product from concept to prototype — defining the problem, identifying user needs, and translating findings into a cohesive product experience using Figma, Twine, and Illustrator.
I enrolled in NYU’s Female Founder’s Fellowship the following spring after thesis with hopes of seeing this project through to development and release. I rebranded, built a pitch deck, and conducted dozens of customer interviews during this time. Unfortunately, as a result of post-grad life changes I burnt out fairly quickly and was not able to maintain this work as a side project on my own. But trust, this is not the last of Ascent/Centspace!
Below is some design brainstorming I did for the logo as well as the final version of the simulation that I presented to professors at my thesis presentation. I’m dying to talk to people about this project. If this work interests you, email me!