Ascent/Centspace
UX Research, UX/UI Design August 2024 - December 2024
About
My role
What if financial literacy felt safe to practice — instead of intimidating to learn? learn? For my master's thesis at NYU, I explored this question and built Ascent — a gamified financial literacy app that lets users practice real-life financial decisions inside interactive simulations. Think Duolingo for personal finance.
Beyond the research itself, this project challenged me to take a product from concept to prototype — defining the problem, identifying user needs, and translating findings into a cohesive product experience using Figma, Twine, and Illustrator.
I enrolled in NYU’s Female Founder’s Fellowship the spring after thesis with hopes of seeing this project through to development and release. I rebranded, built a pitch deck, and conducted dozens of customer interviews during this time. Unfortunately, as a result of post-grad life changes I burnt out fairly quickly and was not able to maintain this work as a side project on my own. But trust, this is not the last of Ascent/Centspace!
These are some of the final prototypes from the project as it stands today, entirely built in Figma incorporating the brand guidelines I constructed.
Below is some design brainstorming I did for the logo as well as the final version of the simulation that I presented to professors at my thesis presentation. I’m dying to talk to people about this project. If this work interests you, email me!